if(detectBrowser.modernBrowser()){ /* transitions.js Based on Easing Equations v2.0 (c) 2003 Robert Penner, all rights reserved. This work is subject to the terms in http://www.robertpenner.com/easing_terms_of_use.html Adapted for Scriptaculous by Ken Snyder (kendsnyder ~at~ gmail ~dot~ com) June 2006 */ /* Overshooting Transitions */ // Elastic (adapted from "EaseOutElastic") Effect.Transitions.Elastic = function(pos) { return -1*Math.pow(4,-8*pos) * Math.sin((pos*6-1)*(2*Math.PI)/2) + 1; }; // SwingFromTo (adapted from "BackEaseInOut") Effect.Transitions.SwingFromTo = function(pos) { var s = 1.70158; if ((pos/=0.5) < 1) return 0.5*(pos*pos*(((s*=(1.525))+1)*pos - s)); return 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos + s) + 2); }; // SwingFrom (adapted from "BackEaseIn") Effect.Transitions.SwingFrom = function(pos) { var s = 1.70158; return pos*pos*((s+1)*pos - s); }; // SwingTo (adapted from "BackEaseOut") Effect.Transitions.SwingTo = function(pos) { var s = 1.70158; return (pos-=1)*pos*((s+1)*pos + s) + 1; }; /* Bouncing Transitions */ // Bounce (adapted from "EaseOutBounce") Effect.Transitions.Bounce = function(pos) { if (pos < (1/2.75)) { return (7.5625*pos*pos); } else if (pos < (2/2.75)) { return (7.5625*(pos-=(1.5/2.75))*pos + .75); } else if (pos < (2.5/2.75)) { return (7.5625*(pos-=(2.25/2.75))*pos + .9375); } else { return (7.5625*(pos-=(2.625/2.75))*pos + .984375); } }; // BouncePast (new creation based on "EaseOutBounce") Effect.Transitions.BouncePast = function(pos) { if (pos < (1/2.75)) { return (7.5625*pos*pos); } else if (pos < (2/2.75)) { return 2 - (7.5625*(pos-=(1.5/2.75))*pos + .75); } else if (pos < (2.5/2.75)) { return 2 - (7.5625*(pos-=(2.25/2.75))*pos + .9375); } else { return 2 - (7.5625*(pos-=(2.625/2.75))*pos + .984375); } }; /* Gradual Transitions */ // EaseFromTo (adapted from "Quart.EaseInOut") Effect.Transitions.EaseFromTo = function(pos) { if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4); return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2); }; // EaseFrom (adapted from "Quart.EaseIn") Effect.Transitions.EaseFrom = function(pos) { return Math.pow(pos,4); }; // EaseTo (adapted from "Quart.EaseOut") Effect.Transitions.EaseTo = function(pos) { return Math.pow(pos,0.25); }; }